forked from avi/signalelsewhere
Inspired by A Dark Room (resource management, incremental progression) and The Jejune Institute (ARG mystery, layered narrative, multiple endings). - Terminal-based gameplay with typewriter effects - 4 phases: Reception → Decoding → Transmission → Awakening - Resource system: Power, Bandwidth, Data - 9 upgradable buildings (antenna, receiver, decoder, etc.) - 10 explorable facility rooms with narrative content - 5 NPC visitors with dialogue trees - 12 signal transmissions, 8 research logs - 4 endings: Contact, Silence, Truth, Sacrifice - Spectrum analyzer and facility map canvases - Save/load via localStorage - Mobile-friendly with action buttons
53 lines
1.2 KiB
Markdown
53 lines
1.2 KiB
Markdown
# Signal Elsewhere
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A text-based mystery/incremental game inspired by *A Dark Room* and *The Jejune Institute*.
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You awaken at a terminal in abandoned Lab 484. A signal pulses from somewhere unknown.
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Build equipment, decode transmissions, explore the facility, and uncover the truth about "Elsewhere."
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## Play
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Serve locally:
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```bash
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python3 -m http.server 8080
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```
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Open `http://localhost:8080` in your browser. Type `START` to begin.
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## Commands
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| Command | Description |
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|---|---|
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| LISTEN | Tune the receiver for signals |
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| BUILD <type> | Construct equipment (antenna, receiver, battery, etc.) |
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| DECODE | Analyze signal data |
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| EXPLORE | Search facility rooms |
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| TALK <name> | Speak with visitors |
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| TRANSMIT <msg> | Send a signal |
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| CHOOSE <path> | Choose your ending path |
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| STAND | Face the final choice |
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| STATUS | Check resources and progress |
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| SPECTRUM | Open signal visualizer |
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| MAP | Open facility map |
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| SAVE / LOAD | Save management |
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| HELP | Show all commands |
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## Android Build
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```bash
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npm install
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npx cap sync android
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npx cap open android
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```
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## Structure
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- `index.html` — single-file game source
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- `www/` — production web assets
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- `android/` — Android project (Capacitor)
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## License
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ISC
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