Files
signalelsewhere/README.md
avi 47cdcc8469 Complete rewrite: Signal Elsewhere text-based mystery game
Inspired by A Dark Room (resource management, incremental progression)
and The Jejune Institute (ARG mystery, layered narrative, multiple endings).

- Terminal-based gameplay with typewriter effects
- 4 phases: Reception → Decoding → Transmission → Awakening
- Resource system: Power, Bandwidth, Data
- 9 upgradable buildings (antenna, receiver, decoder, etc.)
- 10 explorable facility rooms with narrative content
- 5 NPC visitors with dialogue trees
- 12 signal transmissions, 8 research logs
- 4 endings: Contact, Silence, Truth, Sacrifice
- Spectrum analyzer and facility map canvases
- Save/load via localStorage
- Mobile-friendly with action buttons
2026-05-18 14:09:17 -05:00

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Markdown

# Signal Elsewhere
A text-based mystery/incremental game inspired by *A Dark Room* and *The Jejune Institute*.
You awaken at a terminal in abandoned Lab 484. A signal pulses from somewhere unknown.
Build equipment, decode transmissions, explore the facility, and uncover the truth about "Elsewhere."
## Play
Serve locally:
```bash
python3 -m http.server 8080
```
Open `http://localhost:8080` in your browser. Type `START` to begin.
## Commands
| Command | Description |
|---|---|
| LISTEN | Tune the receiver for signals |
| BUILD <type> | Construct equipment (antenna, receiver, battery, etc.) |
| DECODE | Analyze signal data |
| EXPLORE | Search facility rooms |
| TALK <name> | Speak with visitors |
| TRANSMIT <msg> | Send a signal |
| CHOOSE <path> | Choose your ending path |
| STAND | Face the final choice |
| STATUS | Check resources and progress |
| SPECTRUM | Open signal visualizer |
| MAP | Open facility map |
| SAVE / LOAD | Save management |
| HELP | Show all commands |
## Android Build
```bash
npm install
npx cap sync android
npx cap open android
```
## Structure
- `index.html` — single-file game source
- `www/` — production web assets
- `android/` — Android project (Capacitor)
## License
ISC