Files
signalelsewhere/README.md
avi 47cdcc8469 Complete rewrite: Signal Elsewhere text-based mystery game
Inspired by A Dark Room (resource management, incremental progression)
and The Jejune Institute (ARG mystery, layered narrative, multiple endings).

- Terminal-based gameplay with typewriter effects
- 4 phases: Reception → Decoding → Transmission → Awakening
- Resource system: Power, Bandwidth, Data
- 9 upgradable buildings (antenna, receiver, decoder, etc.)
- 10 explorable facility rooms with narrative content
- 5 NPC visitors with dialogue trees
- 12 signal transmissions, 8 research logs
- 4 endings: Contact, Silence, Truth, Sacrifice
- Spectrum analyzer and facility map canvases
- Save/load via localStorage
- Mobile-friendly with action buttons
2026-05-18 14:09:17 -05:00

1.2 KiB

Signal Elsewhere

A text-based mystery/incremental game inspired by A Dark Room and The Jejune Institute.

You awaken at a terminal in abandoned Lab 484. A signal pulses from somewhere unknown. Build equipment, decode transmissions, explore the facility, and uncover the truth about "Elsewhere."

Play

Serve locally:

python3 -m http.server 8080

Open http://localhost:8080 in your browser. Type START to begin.

Commands

Command Description
LISTEN Tune the receiver for signals
BUILD Construct equipment (antenna, receiver, battery, etc.)
DECODE Analyze signal data
EXPLORE Search facility rooms
TALK Speak with visitors
TRANSMIT Send a signal
CHOOSE Choose your ending path
STAND Face the final choice
STATUS Check resources and progress
SPECTRUM Open signal visualizer
MAP Open facility map
SAVE / LOAD Save management
HELP Show all commands

Android Build

npm install
npx cap sync android
npx cap open android

Structure

  • index.html — single-file game source
  • www/ — production web assets
  • android/ — Android project (Capacitor)

License

ISC